Because it's an energetic soundtrack,'s game is more stop fun. Play with music composed one explores sounds - but they are not operated like a computer game. Titles like "Isle of Tune", "Seaquence" or "Balldropping" are thus neither game nor music software, or instruments, they are a new form of playing music.
For, contrary to direct music production with one instrument (eg, press = pre-defined noise) they want a game element between man and sound machines. This game music can be explored in new ways, more noise, or even a sound, what else is a snap or even a rhythm. And soon, the game show music, such as "Seaquence" likely to create songs like organisms - share a playful modular evolution, in the music and animals mate, her grades DNA mix - or fall on weak compositions ...
Making music as a game - the most exciting musical experiments in the network at a glance.
- SPIEL: Board Game Heaven (21/10/2010)
- Some thoughts on SPIEL '10 from Stargazer's World (25/10/2010)
- The State of the Industry and SPIEL from Stargazer's World (27/10/2010)
- Going to Essen tomorrow! from Stargazer's World (21/10/2010)
- Mutant Future Characters Named.pdf - Powered by Google Docs from Game in the Brain (29/11/2010)
Spiel (wikipedia)  
No comments:
Post a Comment