Friday, March 11, 2011

The Homefront Korea becomes superpower, the U.S. fears

The United States on their knees to the unchecked rise in oil prices, which they attach together the two Koreas, Japan and become the first Asian power, the failure of the UN and the economic collapse of Europe. These are some of the events that make up the fictional prologue Homefront, shooter games out March 15 on PlayStation 3 and Xbox 360, in which a former pilot joins the resistance in America invaded Korea.

To support the idea of \u200b\u200bpolitical fiction in the game born from the imagination of John Milius, screenwriter of Apocalypse Now and Red Dawn (the latter on the invasion of the Soviet USA) New York Studio Kaos has used the help of Tae Kim. Growing up in South Korea under the military dictatorship and moved to the States after graduating he worked for several years for the CIA: "I can not go into too much detail, but we say that gathered information on North Korea." Why just use Korea as an enemy of a video game? "It seemed less obvious than Russia or China.

Much has been made of the likelihood of the events of Homefront, which takes place in 2027, then in a time far enough to give rise to speculation about future events. Since the idea of \u200b\u200bthe game was telling the viewpoint of a citizen had to fight to free America from the invasion of Korea, my job was to rebuild a credible series of events that could lead to this scenario.

Often if you look at two distant events in time, the second does not seem attributable to the first, but then, if we analyze the individual episodes that led to that result, everything becomes clearer. "The invasion is the biggest fear that grips the Americans? "Personally, I think like me now are more concerned by the increase in gasoline." The game, however, the extreme political situation is still hot.

"In my opinion the situation between the two Koreas has not changed much over the past 20 years. It's easy, every skirmish, to think that there is a new factor in the crisis, but in fact North Korea has always been pretty consistent with his geopolitical strategy: to take provocative actions against the neighbors and keep their people in desperate conditions corresponds to a specific logic of maintaining the status quo and control of power.

"What is then the exchange of fire took place last November?" In fact, South and North Korea are still technically at war since the conflict 1950-1953 ended only with an armistice. Even if the media gave great prominence to the story, the artillery attack by the North, though inexcusable, was not a surprise as we have said, in fact it was made informing the South and knowing that the military response would not be was likely to lead to the explosion of a global conflict.

As I said this is a political strategy, rather than attempts to trigger a full-scale war. "Although it is fiction, how do you think war video games depict the war?" If you ask me if they are realistic for the reply no, otherwise it would be fun. In war there are casualties and there actually gets back on track so quickly from an injury.

The same applies to psychological stress: the current technology is unable to prove the fears that we experience such as when you are on a mission, undercover in a foreign country, in certain situations just a facial expression to understand if a person is what it claims to be and this may have consequences on the life of an agent.

Moreover, unlike a video game at the end of a mission almost never feel happiness or you end up in glory. What today in games like Homefront is possible to represent in a realistic manner is the effect of violence, but remember that this is still a form of entertainment, which is equivalent to the cinema or literature.

"

No comments:

Post a Comment