Monday, April 11, 2011

An interactive video games at the Tribeca arrives at the cinema

ROME - More than 400 actors, six years of work and an astronomical budget of over $ 100 million. Here are the numbers of LA Noire, the new videogame from Rockstar terrible boys, the same as Grand Theft Auto, out May 20. Set in Los Angeles after the war, that of the Black Dahlia, is a game that probably will go down in history.

Not much and not only because it is one of the most expensive ever produced, but also because it is the first to be admitted to a film festival, the Tribeca Film Festival Robert De Niro, on stage in New York from April 20 to May 1 . All thanks to a revolutionary new technology, the Motion Scan, developed for LA Noire is used to transfer digital facial expressions of actors, making it a real movie.

"It 's been a nightmare," laughs Aaron Staton, the protagonist of the game. "For about six months I've played my 220 pages of dialogue surrounded by 32 cameras." Staton, best known as one of the main performers in the TV series Mad Men, plays the role of Cole Phelps. A policeman tries to put a stop to the violence in 1947 was bloodying the streets of Los Angeles.

Small and large cases, which have much to James Ellroy's novels or films like Polanski's Chinatown, part of a unique mosaic that will take shape through 25 hours of play. "Acting in a project like this is like playing a video game in the past," says Staton. "I experience more and more like those of cinema's most advanced in terms of an actor.

LA Noire is the first real demonstration of how, within a few years, will be increasingly difficult to distinguish between movies, electronic games, animation. The digital spaces are likely to be common, shared, as well as technology. The projects are already in origin but strongly interconnected media.

" Hence the attention of the Hollywood Motion Scan - it seems that it wants to use different majors in the short - which comes from his ability to read every little movement of the face of those states. The result, in video games, is a psychological depth of the characters first difficult to make properly.

The outcome of the interrogations of Cole Phelps, for example moving to the interpretation of the emotions that surface on the faces of suspects or witnesses. And everything is so accurate that at the end of the body movements are those which, by contrast, seem contrived. Team Bondi, the software house that worked on the project with Rockstar, they are so enamored of the possibilities offered by this technology to make it the focus of the game.

With the addition of the inevitable car chases, gunfire, collection of evidence. "It 'was important for my career," says Staton. "And not just because, as of 1978, I grew up with video games. I think from now on we will play more often this way. Working in LA Noire I practiced with the future of entertainment."

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