A development team calls on the American underground community of programmers to create video games inspired by the story of Julian Assange and cable secrets. As "Leaky World", which allows for alterations to the information network of the power of Ivan Fulco A screen Leaky World Stories The project is called Wikileaks, the idea is a small team of U.S.
developers, but the goal is very ambitious : Wikileaks tell the story in the form of a video game, or at least interactive story, rallying the people of the underground programmers. The result will be a collection themed "political game", although the authors prefer to define them differently: "We create games for freedom and democracy," explained the guys at Gnome's Lair.
The project is completely adherent to the philosophy wiki: anyone can participate with their own games, without the constraints of style, shape, or political party. And the first response to the call arrives from Italy. A world that "lost". The first contribution to Wikileaks Stories, just published, is called Leaky World, and is a game page, signed by the Italian collective of Molleindustria.
Leaky World is a reinterpretation of the interactive test as a government conspiracy, a pamphlet published by Julian Assange in 2006, and whose doctrine is based on today's mission Wikileaks. At the center of the screen, a map of the world of political power, full of informative nodes represented by the major capital cities.
The player the task of leading the line of international relations by establishing links from point to point, so as to increase the control of the political destinies of the world. All this until a leak occurs, represented by a node that literally begins to "lose" information. At that moment, the priority is to cut all ties with that center of power, so that, drop by drop, the loss of face rising tide of public opinion.
"Some ideas thrive - after you read the game over - other die, taken away by the currents of history." Unless it manages to weave a global network perfectly mixed, the strongest of any democratic opposition. In which case, it is celebrated the victory of the nomenklatura, "We are everywhere.
And so we are invisible." Conspiracy theory. But as we said at the time Wikileaks interactive game? "The stories that emerged from the leak of the U.S. have not been overwhelming," says Paul Pedercini, a developer of Leaky World. "That's why I thought that the best approach was to take a step back, try to provide a systemic rather than narrative drama of power in the information age." "For Assange - continued - the ruling class" conspires "continually contractors, lobbyists, political and military lines of communication remain more or less secret in which they exchange information very different from the channels of communication for the general public.
In this context, the leak is a way to restore the truth and to hinder those plans, which generally hurt the most people. " Game in progress. According to the team of Gnome's Lair, the project Stories Wikileaks will grow in the coming days for new titles, including first-person adventure game in the history of Julian Assange.
Meanwhile, other developers on the Net Wikileaks reread the story in a more or less ironic. This is the case Cablegate: The Game, who has left to the user the task of tagging thousands of cablegrams filtered Wikileaks Network Or The Game, in which guide the collection of confidential documents in a Julian Assange super-deformed version.
Or, of Wikileaks: The Game, in which Assange, hidden behind the desk of Barack Obama should wait until the U.S. president to fall asleep to steal information from the Oval Office. In these cases, policy analysis melts collegiate approach that characterizes many of the popular online games in Flash, but the concept does not change.
The debate is open on Wikileaks. And as philosophy wiki, anyone can participate with a contribution, in any form. (December 29, 2010)
developers, but the goal is very ambitious : Wikileaks tell the story in the form of a video game, or at least interactive story, rallying the people of the underground programmers. The result will be a collection themed "political game", although the authors prefer to define them differently: "We create games for freedom and democracy," explained the guys at Gnome's Lair.
The project is completely adherent to the philosophy wiki: anyone can participate with their own games, without the constraints of style, shape, or political party. And the first response to the call arrives from Italy. A world that "lost". The first contribution to Wikileaks Stories, just published, is called Leaky World, and is a game page, signed by the Italian collective of Molleindustria.
Leaky World is a reinterpretation of the interactive test as a government conspiracy, a pamphlet published by Julian Assange in 2006, and whose doctrine is based on today's mission Wikileaks. At the center of the screen, a map of the world of political power, full of informative nodes represented by the major capital cities.
The player the task of leading the line of international relations by establishing links from point to point, so as to increase the control of the political destinies of the world. All this until a leak occurs, represented by a node that literally begins to "lose" information. At that moment, the priority is to cut all ties with that center of power, so that, drop by drop, the loss of face rising tide of public opinion.
"Some ideas thrive - after you read the game over - other die, taken away by the currents of history." Unless it manages to weave a global network perfectly mixed, the strongest of any democratic opposition. In which case, it is celebrated the victory of the nomenklatura, "We are everywhere.
And so we are invisible." Conspiracy theory. But as we said at the time Wikileaks interactive game? "The stories that emerged from the leak of the U.S. have not been overwhelming," says Paul Pedercini, a developer of Leaky World. "That's why I thought that the best approach was to take a step back, try to provide a systemic rather than narrative drama of power in the information age." "For Assange - continued - the ruling class" conspires "continually contractors, lobbyists, political and military lines of communication remain more or less secret in which they exchange information very different from the channels of communication for the general public.
In this context, the leak is a way to restore the truth and to hinder those plans, which generally hurt the most people. " Game in progress. According to the team of Gnome's Lair, the project Stories Wikileaks will grow in the coming days for new titles, including first-person adventure game in the history of Julian Assange.
Meanwhile, other developers on the Net Wikileaks reread the story in a more or less ironic. This is the case Cablegate: The Game, who has left to the user the task of tagging thousands of cablegrams filtered Wikileaks Network Or The Game, in which guide the collection of confidential documents in a Julian Assange super-deformed version.
Or, of Wikileaks: The Game, in which Assange, hidden behind the desk of Barack Obama should wait until the U.S. president to fall asleep to steal information from the Oval Office. In these cases, policy analysis melts collegiate approach that characterizes many of the popular online games in Flash, but the concept does not change.
The debate is open on Wikileaks. And as philosophy wiki, anyone can participate with a contribution, in any form. (December 29, 2010)
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