Thursday, May 26, 2011

Assassin's Creed Revelations The last chapter of the blockbuster

To know the future of video games have to go back in time. Until the Ottoman Istanbul in 1511 to be exact. And 'here that will take place on Ubisoft's Assassin's Creed Revelations, the last chapter of a series of games from 2007 to date has sold 28 million copies. Epic in its fourth episode waiting for November, now more and more like a Hollywood blockbuster.

No coincidence that for Revelations, which will show you the first preview images have been used about 500 people spread between Canada, France, Singapore and Romania. Productive effort in the world of video games has few precedents, including with regard to the costs in the mammoth projects of the kind of Rockstar's LA Noire or Final Fantasy XIII Square Enix.

The story, many will recall, began in the Holy Land at the time of the Crusades, before moving to Italy of the Renaissance and the Rome of the Borgias. At the center of the struggle between the Hasisiyyun Ismaili, a sect of assassins who spread terror through a long series of political assassinations in the Middle East, and the Order of the Templars.

In the first video games are actually the victim of an injury history, having fought for the free will of man against religious obscurantism of the Templars. A long underground war that continues to this day and across historical periods reconstructed with such attention to become interactive windows on the past.

With lots of fancy names like Leonardo Da Vinci, Niccolo Machiavelli or the Pazzi to serve as extras. "The reasons that led us to choose Constantinople are different," says Alex Amancio, Creative Director of Assassin's Creed Revelations. "Byzantium, Nova Roma, Constantinople, and Istanbul, are the many names of a city like few passed from hand to hand over the centuries.

A city rich in history and incredibly beautiful. In 1511, under the Ottomans, it was center of the world and home to great civilizations since the days of Ancient Greece. Cosmopolitan, a mosaic of cultures, immense, bustling, exotic, unique. We divided into four different districts (Costantin, Beyazid, Imperial and Galata), each with a its atmosphere and architectural style.

The scenarios are breathtaking, with attractions like the Tower of Galata, the Hagia Sophia, the Topkapi and the Valens Aqueduct to serve as reference points. " Ezio Auditore Here, the Florentine nobleman protagonist of the previous two chapters, now get in there over the years in search of answers about the past of his sect, and in particular on that of his ancestor, Altair Ibn La'Ahad of Assassin's.

Responses within an artifact hidden in a secret library of the Assassins in Masyaf, the stronghold of the order in Persia, which in fact historically was called Alamut. To get all'artefatto Ezio must find five keys stored somewhere in Constantinople. Too bad that the Templars are seeking the same thing.

"And so what began as a pilgrimage, Ezio becomes a race against time," said Amancio. But there will be only Constantinople, or Istanbul if you prefer, in video games. At Ubisoft have included, in addition to the fortress of Masyaf, also one of the underground cities of Cappadocia as that of Derinkuyu and Kaymakli.

Revisited in a mammoth and populated for the occasion by more than ten thousand people. Great place, traits that resemble the Petra Jordan to make it more impact. License historical addition, which adds to the other about the game play: Ezio example will be able to manufacture explosive devices, while its long experience has given him a sort of sixth sense that can identify potential hazards in the crowd.

"And then we are integrating better into the game the nuances of acting of the actors that we used as models," says the artistic director. "All thanks to our new technology, Mocam, which allows us to transfer expressions directly within the game. From the narrative point of view change is huge." As was the case in LA Noire, where they used a system made from 32 cameras known as Motion Scan to capture the details of the face expressive of the 400 players involved.

Moreover, this is the ultimate adventure Ezio Auditore, closing the trilogy dedicated to him. Obvious that Ubisoft are doing everything possible to ensure that a memorable end.

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