Smart phones have become a gaming platform, but not all companies are betting on them. The launch of an application of Pokémon for Apple and Android phones this month had warmed rumors about a change in strategy by Nintendo. But the company, through Bloomberg, has denied that anything will change in their business plans.
The case is because Nintendo Pokémon only has 32% ownership of the company that operates commercially and, therefore, does not own entirely on decisions made. But the rest of games owned by Nintendo remain without leaving their desks. Nintendo, which recently launched its 3D notebook, book your catalog to their consoles, says a company spokesman.
Nintendo, Mario, Zelda or own jewelry Donjkey Kong are not intend to share with other platforms. A recent Nielsen statistics, after studying the use of applications for 30 days, provided that the leading gaming applications the use of mobile phones by 64%. He remained devoted to meteorology applications, social networking, navigation maps, music and news.
Both mobile and social networks have opened a market for games with a simple graphic but with an attractive proposition. Business in many cases is not in the sale of game (Nintendo's model) if the purchase of supplements that enhance the gaming experience or to give more powers to the player-controlled characters.
The case is because Nintendo Pokémon only has 32% ownership of the company that operates commercially and, therefore, does not own entirely on decisions made. But the rest of games owned by Nintendo remain without leaving their desks. Nintendo, which recently launched its 3D notebook, book your catalog to their consoles, says a company spokesman.
Nintendo, Mario, Zelda or own jewelry Donjkey Kong are not intend to share with other platforms. A recent Nielsen statistics, after studying the use of applications for 30 days, provided that the leading gaming applications the use of mobile phones by 64%. He remained devoted to meteorology applications, social networking, navigation maps, music and news.
Both mobile and social networks have opened a market for games with a simple graphic but with an attractive proposition. Business in many cases is not in the sale of game (Nintendo's model) if the purchase of supplements that enhance the gaming experience or to give more powers to the player-controlled characters.
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