Wednesday, March 9, 2011

Pokemon black and white, another form of Manichaeism

Contrary to what its title might suggest, Pokémon black and white, the Nintendo DS is not a game pole. In any case, not as much as the previous installment in the series, traditionally built on a fairly basic opposition between the hero and his rival, each with opposing starter Pokémon (Fire and water, fire and plant ...).

Pokemon black and white case that code: the hero no longer a rival, but two partners, he will cross many times during the adventure. Placed under the sign of the number three, Pokemon Black and White introduces a new form of combat, pitting two teams of three Pokemon. Initiative and more fun than the classic tactical combat in one against one or two against two, the latter are much more present than in previous games, to involve encounters with wild Pokemon that sometimes combine to attack you.

The transition to ternary rhythm boosts adventure, based on a scenario quite different. The villains of the game, the team Plasma, contrast somewhat with previous Team Rocket or Galactic. Billed as a sort of cult, the Plasma team argues for the release of Pokemon, it considers exploited by humans for their own benefit, and therefore should be separated from their masters.

To stop these dangerous communists, the conventional hero will recruit and train Pokemon and collect badges arenas around Tech News Buzz, to obtain new capabilities. Of course, it is possible that members of the Plasma team are, for some victims of manipulation ... GAME OVER BALANCED Beyond innovations scriptwriting, Pokemon Black and White has been a major rebalancing.

Several factors make the leveling of the little monsters easier than before. In addition to increasing the frequency of fighting in several, the pension Pokémon that can propel a team member without doing battle, appears very early in the adventure. The game is not for that much easier: the normal type Pokemon, especially, have seen their capabilities revised upwards, and from the arena dominated by the types of Pokemon strong against your starter Pokémon will be complicated.

More difficult, but with fewer strokes frustrating than its predecessors - nurses placed at strategic locations to help treat your team in difficult moments - black and white Pokémon is also more beautiful and more polished in its details. Without revolutionize the genre, it offers an interesting challenge and a different atmosphere, with most of the fighting tactical levels where superiority can no longer crush certainly all his opponents.

The daunting passages where one connects the fighting to gain experience for his team have not disappeared, but their duration is more limited than in previous games. In the end, the game will delight fans of the license is for the curious and very good introduction to the world of pocket monsters.

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