Wednesday, June 1, 2011

LANoire, the game played by real actors presented to De Niro's TriBeCa

LA Noire is a video game but an interactive movie. The developers have employed a new technology developed between England and Australia and four years of work before results are very expressive realistic, comparable to those we see at the cinema. Set in a Los Angeles '40s on which the movie industry casts a shadow of relentless debauchery, LA Noire will dress up the players into the shoes of Cole Phelps, simply interpreted the Highway Patrol for the occasion by the excellent Staaton of Aron Madmen.

Live actors and digital characters, Aron Staaton is not the only actor got huge nursery represented by the American television series in recent years, but only the first in a long line of famous faces who have lent their talents to this project. LA Noire is not a game like many others, but an interactive story to live on our skin, in front of you because you no longer animated puppets more or less well, but for every dialogue you have a recorded live performance of acting, perfectly mixed with the polygons that make up the bodies of the characters and the surrounding scenery.

A step towards a completely new form of entertainment, able to gain the interest of Robert DeNiro and his Tribeca Film Festival, where LA Noire has been shown and further discussed with those present. This peculiarity is in the service of a rich adventure detective, made up of several cases of varying complexity and length (and a storyline that dominates the entire structure), where the player must rely on his intuition and his ability to steal information from witnesses and suspects.

Each scene of the crime must be contextualized and analyzed, studying the objects in the neighborhood and finding useful evidence, talking to witnesses and putting them to close if necessary. The dialogues are interactive and every statement we can choose whether to insist on this, to blame our partner or to believe his words.

While we are engaged in these activities, LA Noire will take care to write down all the interesting items on our notebook, which are useful to discuss with other characters, and diligently to weave our line of investigation. Solving these missions Cole Phelps manages to earn name and a simple night patrolling the streets soon finds himself behind a desk as an investigator.

Here things will be getting even more interesting to touch cases occurring in reality, such as the famous Black Dahlia, Elizabeth Shorts or poor, found battered January 15, 1947 in a park in Los Angeles. To ensure that fewer patients are jammed in front of a complicated puzzle, or that the elements of the game can spoil the look more cinematic, LA Noire is possible to request aid in the form of new evidence.

So the only obstacles are the few action sequences, the inevitable gunplay and car chases that could frighten those video games has never wanted to hear about. The game, developed by Team Bondi and Rockstar for Xbox 360 and PlayStation 3 is in stores May 20.

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